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CD Projekt Red offers to help after police reports are filed at Gamescom over stolen dev equipment: "We'll check the Arasaka hardware archives"
"No choom should have to start from zero."

Ex-Devil May Cry devs were tired of 40-hour ARPGs, so new zombie brawler Stupid Never Dies only takes 20 minutes to "feel the progression"
The team has pedigree from the Resident Evil franchise as well

Pokémon Go 'Mega Ascension' event raid schedule and bonuses
Here's the raid schedule for Pokémon Go's "Mega Ascension" Mega Raids, which bring back targets like Mega Dragonite and Mega Falinks.

Pokémon Go 'Mega Ascension' choose a path — Mega Chesnaught, Mega Delphox or Mega Greninja?
Should you pick Mega Chesnaught, Mega Delphox, or Mega Greninja in Pokémon Go's latest choose a path type research?

Onimusha: Way Of The Sword: The Kotaku Review
Capcom buries something special beneath a lot of compromises

The Blood of Dawnwalker Is the Most Freeing RPG I've Ever Played
After 30 hours of playtime, The Blood of Dawnwalker proves surprisingly innovative

Onimusha: Way of the Sword Review: Capcom’s Samurai Epic Overstays Its Welcome
Onimusha: Way of the Sword impresses with its thrilling duels, but it’s bogged down by a glut of recycled content.

The Blood of Dawnwalker review
A horror RPG with novel ideas of its own, even if it doesn’t always have the courage to follow them through.

Onimusha: Way of the Sword review
Ferociously good combat brings this long-dormant series back from the afterlife.

Onimusha: Way of the Sword review: "It's no Sekiro, but goofiness, accessibility, and tight combat help this rough diamond shine"
Responsive samurai combat shines throughout Onimusha's revival

The Blood of Dawnwalker review: "Despite clear Witcher 3 DNA, I wish this vampire RPG was messier"
For an RPG that keeps telling me that it matters I've been cursed to be a vampire, it feels all too frictionless and forgiving

“The Blood of Dawnwalker” Captivates Gamers with Immersive Storytelling
A fun, rich RPG with echoes of "The Witcher" and "Blade."

Pokémon Knows Its Worlds Lottery System Sucks, But Doesn’t Have A Better Idea: ‘The Public Is Unaware Of The Level Of Demand’
Hopeful attendees had to sign up for a lottery and cross their fingers they’d get a ticket

Fable's story will be '15-20 hours' long, according to its game director, although the game's life systems are 'limitless'
"You can literally play it forever if that's what you want to do."

Pokemon Champions Adding Z Evolutions and Bringing Back a Fan Favorite
'Pokemon Champions' Regulation Set M-C is coming out next week, and we got a look at new Mega Evolutions coming to the game.

Stardew Valley Creator Offers Wholesome Haunted Chocolatier Update: ‘I Don’t Stress Too Much About How Long It’s Taking’
ConcernedApe published an update on the development of Haunted Chocolatier, and it seems that he's working on some rather interesting additions.

Another PlayStation Studio Cofounder Steps Down: ‘Housemarque’s Strategy And Creative Vision Are In Exceptional Hands’
Ilari Kuittinen leaves Housemarque after 33 years

Attack on Titan's Official RPG Will Disappear Forever on September 28
An Attack on Titan RPG is about to go offline for good, and fans have less than a month left to play.

Sony Says Selling More PS5s Is Now Secondary To Getting Its Players To Spend More
125 million PS Plus users turns out to be enough

PlayStation Schedules Back-To-Back State of Plays For Thursday
Following a wild week of announcements from Gamescom, PlayStation is turning the spotlight back on itself with not one, but two State of Play presentations. The first showcase will be a standard…

A 38-year-old NES platformer is getting a Steam remake by its original husband-and-wife team, as the pair's 'final major game product'
The Battle of Olympus will arrive on Steam in 2027.

Helldivers 2’s First Great Competitor Is Officially Coming From the Dead by Daylight Devs
Exterminauts, the next game from Behaviour Interactive, is very reminiscent of Helldivers 2, and our hands-on demo at Gamescom was an absolute riot.

Adult Swim's Most Important Show Officially Goes on the Attack Against AI Animation
"We just wanted to make the basic case that Adult Swim was not about cheap and stupid animation," series co-creator Seth Green tells Polygon.

Stellar Blade and Lies of P "really made developers in Korea take up the challenge for console games," says Shift Up technical director
"And we have Crimson Desert now as well"
